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Note that the categories won’t be included in the final version.
Missile Fire: Grants the ability to attack at a long distance.
Ex.: Bow & Arrow, Musket or Matchlock Pistol, Shuriken
Explosives: Grants an exploding attack, including the ability to damage large scale structures.
Ex.: Bombs, Fireworks
Enhanced Sight: Grants the ability to see at great distances, or alternatively, to see through or around obstructions.
Ex.: Eyes of a Hawk, Mirror of Seeing
Blindsight: Grants the ability “see” without light or normal means of vision.
Ex.: Nightvision, Sonar, Blind Vision.
Enhanced Perception: Grants the ability to sense things in the surrounding environment that a normal character could not.
Ex.: Senses of a Wolf, Sixth Sense
Ex.: Strong like an Ox
Leaping: Allows the character to leap, glide, or even fly through the air.
Ex.: Wushu Leaping, Flying
Teleportation: Grants the ability to teleport short distances, or alternatively, to pass through various barriers.
Ex.: Travel through Shadows, Pass through Walls
Enhanced Stealth: Allows a character to conceal their presence.
Ex.: Moves like a Ninja, Camouflage into Surroundings, Shapeshift into Inanimate Objects
Disguise: Grants the ability to change one’s appearance, including the potential to impersonate another individual.
Ex.: Transform One’s Face, Disguise Kit
Influence: Grants the ability to influence another character’s thinking or emotions
Ex.: Mind control, Voice that can incite emotion
Illusionism: Allows the character to control another individual’s perceptions.
Ex.: Rope & Grappling Hook, Create Spider Web
Climbing: Grants the ability to scale sheer surfaces.
Ex.: Climbs like a Spider, Climbing Claws & Spikes
Ex.: Torch or Lantern, Jeweled Necklace of Holy Light
Ex.: Tracking, Compass that always points to the object of your thoughts
Perceive and Communicate with the Dead:
Ex.: Talk with the Dead, See the Dead
Visions: Grants the ability to have “spiritual” visions or otherwise to project their consciousness to another location.
Ex.: Astral Projection, Travel to the land of the Dead
Read a Person/ Situation:
Ex.: Detect Lies, Read Emotions, Detect Magic
Communication: Allows the character to communicate with others over long distances.
Ex.: Telepathic, Seashells that characters can speak through
Telekinesis: The ability to move or otherwise control objects and people.
Elemental Magic: Must pick an element.
Ex.: Summon Fire, Storm Fan, Control/ Build Stone