The Spicy Roll/Agenda, Player Edition


CAUTION: This topic has nothing to do with Sean Spicer or any kind of sushi. It is about roleplaying games.


Recently we've had some discussion about the "Spicy Roll" - a reference to a style of play where a single charismatic GM runs a relatively freeform game, guiding the players through an interactive story experience, and uses dice as a prop, to fulfill expectation of "roleplaying" and to inject some random input when desired.

The Spicy Roll (link to original discussion)

Also potentially relevant:

The Beautifully Railroaded Game

This has made me wonder:

What are the skills or techniques required from a player in this idiom?

What does a "good" player in this style do, how do they approach the game, what techniques do they use?

What makes someone a "bad" player? What should you avoid or minimize?

Comments

  • What does a "good" player in this style do, how do they approach the game, what techniques do they use?
    Embrace theatrics. You are your character. What you say, he says. What he thinks, you verbalize. What he does, you pantomime.

    Describe every action. Ask clarifying questions, lots of them. Ask the GM what your character would know.

    Enrich the game with knowledge. Research what your character knows, and add details to the game based on those. If you are an archer, talk about stringing your bow or how feathers aid the arrow's trajectory. If you are a cook, learn about preparing dishes with local game. If you are an herbalist, read up on nightshade and mushrooms and St. John's-wort.

    Be a good sport. Bad things will happen to your character.
    What makes someone a "bad" player? What should you avoid or minimize?
    Chafing against the reins. There's a bit and bridle in the "spicy game," and fighting it is tiresome for the GM and other players. Demanding strict adherence to procedures and rules, and expecting procedures/rules to function in the same way every time they come up.
  • If the GM trains herself to use as much player input as she can and build upon it, the only bad player is the one breaking immersion too much.
  • Good stuff! Thank you!
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