A thin crescent moon hangs sickly pale over the ancient city of Umma Sabikh.
The SULTAN sleeps soundly in a room atop the Royal Palace. The hangings by the window hardly stir in the heavy, thick air of midnight.
His youngest CONCUBINE lies sleepless at the foot of his bed, looking out at the moon and wondering about her past: how did she come to be here, in this ancient and dusty place?
Outside, scaling the wall in total silence, the Sumerian ASSASSIN has finally reached the top of the minaret and is but a short leap from the Sultan's bedroom.
What is about to happen?
You are playing this game. One person is the Narrator, establishing the above description.
The SULTAN, CONCUBINE, and ASSASSIN could all be played by your friends, or maybe just one or two of them for now.
You, however, are simply watching and listening. You don't have a character in the scene.
However, the GAME allows you a variety of clever (and sometimes subtle) ways to influence the events in play and the outcome of this scene.
Which do you choose, and what does it look like?