I recently had the pleasure of playing in a game of HOME, which is the first game in the Protocol series by jim pinto. It was a 3 player game with jim, Paco Jaen and myself playing over Skype.
Protocol is a series of card-driven scene framing games, and Home is about soldiers on their journey home after failing to win a war.
Our characters were Osric the Engineer (me), Farale the War Mage (Paco) and Wroth the Captain (jim). Our early scenes established that we were short on supplies, and the emotional tension between Farale and Wroth grew more and more as the narrative progressed.
Farale had abandoned his lover to go to the Academy for his mage training, and she had found compassion and love in the arms of Wroth. As the war broke out, she was murdered in front of both of them by an opposing soldier, and their vengeance and anger for one another was a strong driving force in the story.
Added to this the fact that our characters were essentially deserters, and unaware of what might even be awaiting us when we got to what was left of our home raised the tension even higher.
The cards are drawn at the beginning of most scenes, and add a sense of what the scene should be about, and where it takes place (if you want to have it take place in a new location). While I was worried this was going to be too prescriptive, the keywords are just vague enough to give you lots of creative freedom while still providing a suitable amount of gentle guidance.
Our characters eventually got home and were due to be executed. Farale unleashed his rage in one final outpouring of magical energy, obliterating the town and killing Osric. Wroth managed to free himself, and (at his request) put Farale out of his misery.
It was a powerful, dramatic and mature story, and one which I thoroughly enjoyed.http://www.drivethrurpg.com/product/124238/Home-Protocol-Game-Series-1?term=home+pro&test_epoch=0