This is a thing I put together a while back, but never found a solid use for. I was inspired by how "generic" yet effective the moves were in Ghost Lines, so I tried to make "generic" versions of the most flexible and interesting "basic moves" you can do in a PbtA game.
The "Cunning" move, for instance, is, I think, a nice rewrite of most games' "read a sitch"-type moves, and adapts to the needs of the situation.
Have a look, and let me know if you have any thoughts or if it might be useful to you somewhere.
I really like the odds on the dice mechanics, too (although they'd work fine with 2d6+adds instead, if you prefer).Elemental *World Moves