So I got a game I am making. It revolves around playing through an intergalactic war where you play as the corporate execs, commanders, political leaders AND the mechanics, mecha pilots, soldiers.
So I got the mechanics for all the various bits, there are cool mecha mechanics similar to the Front Mission games, and great political/economical mechanics taken out of board games, and they all work together.
What I am not happy about is determining when to play what?
Do we just play multiple characters and switch when needed?
Have a sheet that belongs to the player for special abilities and pool of NPCs to grab as needed?