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How much input do you think the initiating player/GM should shoot for with something like that? Where is the sweet spot between giving inspiration and being to micromanaging?
I'm envisioning something where the plot/situation/important character mix isn't completely pre-determined, but only happens as play happens.
( I like Mythic GME a bunch, and the suggestion about the In A Wicked Age approach seems like it would work well for that too).
As a follow up, how could you see follow up and expansion on that working after an initial session? I mean things like expansion of the initial stuff paralleling the expansion of the in-play fictional stuff ( or changes to it)?
I could also see that being part of the fun of Lego play, as the world and cast develops.
Either way, I wouldn't have folks build full tableaus. In most cases, some representative objects or scenery (set dressing, basically) is ideal: an ornate bed and lamp for the Queen's chamber; stalagtites and rocky bits and a pool for the caves; bunks and a guard tower for the goblin lair, etc.
Sorry about that mess. My browser won't let me preview or edit anything on this site.
Pirate ships are likewise cut down. 1 cannon for small ships, 2 ( either side) for a proper small gunboat or patrol boat, 4/6/8 for really grand vessels.That sort of thing.