These days we call RPGs from the '80s and '90s (and RPGs that continue to be designed like the RPGs from this time) Adventure Games. How are Adventure Games different from Contemporary Indie RPGs (such as PbtA games and others
), if we exclude the more (story-gamey?) Story Games? When I say Story Games I'm using Ben Robbins definition
. What makes Contemporary Indie RPGs different from Adventure Games specifically? Of course, there are many different Contemporary Indie Games, but can we quantify general trends and describe them?