So over here
Rich was opining how disappointing and generic the Serenity RPG was. So, what should the Serenity RPG look like? Or the Battlestar Galactica one for that matter? What would you want to see in them?
I'm thinking for a Serenity RPG you'd want it to be tightly focused on the crew of a spaceship, nothing else, no divergence.
Maybe the adventures could be player generated, with everybody coming up with a "job" to post in the local town and then the group deciding which job to take.
Perhaps you could throw in some resource management too, to add a little bit of desperation and tension into the mix, to force the players into deciding whether they want to take a safe but low paid job, or to throw caution to the wind and go for a high paid high risk job.
So how about you? If Serenity was remade as a Story Game, what would it look like?