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Monsterhearts with 2nd edition sneak peek pack. Went well enough, but we're wondering how one can get strings on NPCs without using Turn Them On, which is not always an appropriate move (e.g., not all players will want their PCs to use it on, say, close relatives, even in Monsterhearts).
yet another other player: "But if we're the keepers of the moths, we're not the moths. What if everyone else is the moths? We're keeping humanity from flying into the flame…"
Currently, the moon is touching the earth's atmosphere, and likely to merge with earth over the next few years, which means it's not an immediate problem, unlike whatever short term effects this has, including, oh, folks on earth shooting missiles at the moon. And apparently, the supercomputer that Graf Linus von Schultz surrendered to (so it wouldn't destroy the earth -- he claimed to be the ruler of the planet and hence empowered to surrender on earth's behalf) is the plague folks have been trying to stop, which is boggling Linus, who figured he'd just done a simple paper surrender that didn't, you know, actually do anything other than keep his home planet from getting destroyed. And... just why does space krill from New Buffalo work as a plague cure, again?
We only had three people show up and Archipelago gets a little creaky with three
it works better with four or five, where nobody has to think about more than a single setting element, where there are more eyes on the table to call out "try a different way" or "harder" or "more detail" or whatever.
Yesterday I played Preservant.
We started a game of Wilhelm's While the World Ends. A desolate, post-apocalyptic future, where humanity has more-or-less destroyed itself, but a group of hyper-intelligent Artificial Intelligences attempt to keep them safe from each other.We decide to invert the usual sci-fi script, where AI develops murderous intent or tries to enslave humanity, and instead created a future where the AI is reasonable and morally superior to humankind. The AIs disarm humanity, to keep them from destroying each other, and attempt to keep them docile. (One of the characters fights in the gladiatorial arena at "Camp Aggression", one of few places where violent behaviour is not prohibited.) However, the AIs decide that they have been wrong in keeping humanity subjugated, so they start a program to hand knowledge and power back to the humans. First, they construct the Hall of Human Achievement, a sort of museum which celebrates all the incredible acts of art, creation, and science now long-forgotten by humans.Then they pen something called The Book, which is a text combining the most important elements of spirituality, religion, philosophy, and human knowledge, and start distributing it to humankind. (I created the Book as somewhat analogous to the fire Prometheus brought down to humanity in Greek myth; a tool for human empowerment and freedom, but one which can be used for good or evil.)We are playing to find out how this will change human society. Will the humans relearn the lessons of history and begin to rebuild a new civilization, better and more grounded than anything before? Or will they use the knowledge in the Book to reconstruct tools of power and wage war, threatening to destroy themselves as well as the AI?My character's Fear (which could come true if I play poorly and don't maneuver so as to roll enough dice my scenes) is that the Hall of Human Achievement is revealed to be a lie; a total fabrication. I advised the players to come up with Fears that they genuinely find scary; this one fills me with dread!
Rafu, we have done the same hack on the skill system. WQ is lovely.