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Pretty hyped for this game, too, after seeing the starter set. I don't back often, but I backed this one.On a related note: any tips on media to consume to get your head right for noir/super-noir tropes/mood?
Almost all the moves use a system where it's 2d6+number of tags (called power) you can pull in. A lot of the pregens have ways to get +3 pretty easily on some of the base moves, some even +4. I'd expect that a super majority of rolls end on 10+.But the kicker with the system is that almost every move uses Power as showing you how effective the move is. So a +1 roll on hurting people inflicts a minor scratch, while a +4 is almost a KO. An investigate at +1 gets only 1 clue, while the other person gets 4 clues..
What do you/other folks think of when you try to paint a noir/supers noir world? What's the palette you use to define that genre?
Just took a run through a bunch of the comics mentioned here, and to be honest, I don't think I understand what noir / supers noir is one whit better than I did before I started. Maybe it's something to do with the general pervasiveness of grimdark as of late, but... I got nothing. I couldn't name you a dozen identifying tropes aside from "double-crosses in a dark, dirty world" and "everything is corrupt," which I don't think sets it apart from, say, cyberpunk except for the absence of chrome.What do you/other folks think of when you try to paint a noir/supers noir world? What's the palette you use to define that genre?