I'd like to thank everyone for their help so far. The last thread
was a big help in firming up the world of London by Moonlight. Now, I would like to discuss the system.
The goal I am going for is a system that is a hybrid of story game and traditional RPG. Primarily, I want the ease of setup, coherent rules, and emotional depth of a story game and still have the "long game" potential of traditional roleplaying. I've started a ruleset that is still currently in Alpha status. Its called Dream System and you can download it from here
. So far, it is just the Character Creation and Conflict chapters, but there is more to come. I would greatly appreciate some feedback to see if I am on the right track.
Some of the particulars of the game that may not be obvious:
1.) Uses the GM/Player dynamic - Yes, I went with this traditional arrangement. I actually had to throw out some pre-alpha rules because they would work better with a GM-less game.
2.) The rules are meant to be somewhat generic - Dream System is meant to cover 3 interlocking worlds so far.
3.) I am attempting to use the mental tools used by authors to create stories - I haven't some of this stuff down yet. For example, I am going to attempt to use the 3 Act story structure when it comes to creating adventures. I'm not particularly in love with the Character Creation system. I'm sure it would work, but it also seems rather "meh.' I do want the players to be able to make their characters quickly and easily.