Help me brainstorm folks.
I'm sure some of you have read my various [Minis+] threads talking about a narr-ish approach to minis scenarios. About Braunsteins and trying to hack out more freeform-y, less wargame-y variations.
Now I'd like your brainpower for a bit, in coming up with story starters, bits of plot ideas, motivations, and so on for a playset/universe/ toy collection I've been putting together.
Assume that rules-wise/mechanic-wise I have access to either something like Archipelago ( or a variation) or Mythic GM Emulator, or some other high participant input, not-very-phys-sim thingie as the engine. Or that I can throw something together.
What does the physical toy collection consist of?Innsmouth:
Just assume I have enough ( or can rapidly build enough) terrain to cover a 5' x 6' table, either 2D ( using Heroic Map's Wardenhale collection
or 3D ( using Stoelzels' Structures)
, along with the usual combo of junk minis gamers tend to have around the house.The People in your Neighbrhood:
The Hybrids from the Blind Beggar miniatures Secret of Innsmouth Act 2 KS
that just ended, plus some Deep Ones and Hybrids from other companies, like RAFM.Other Junk:
Various cars and boats are available, plus civilians from periods form the 1920s to present. Heck, there are even some Meddling Kids and their Great Dane
, in a hippy van, available if need be.
And, naturally, various bigger Cthulhoid nasties are available as well.I will be trying to stay away from gun-bunnies and soldier-y types, by preference.
Gangsters and investigators are okay...maybe. The focus is supposed to be on the Deep Ones though.
So that's the physical stuff I have to work with.
What I want from you kind folks is the fiction stuff that ties it all together and creates set ups and possible events to use with that stuff.
Assume it's a small group playgroup of 2-5 players, but that mechanics are not character monogamous at all.