Hey gang, just a quick fact-finding mission to my favourite brain-trust.
I have some a design idea but it's so stupid obvious that it must be used in other games. My question is: what games?
So, the system works as follows.
Each character sheet has a slot corresponding to a d4, d6, d8, d10, d12. (a)
A player handbook details races, classes, backgrounds (hullo, 5e
Players pick an option for each of the three categories [Elf rogue of noble lineage, for example]. (c)
Each race, class and background has a list of flavourful "attributes" representing specific abilities, equipment, knowledge or connections.(d)
Players select attributes to be represented in their dice slots on their character sheets.
[Our rogue has "Stealthy" as her d12 die, "Mistress of Elven Blades" as her d10, "Scion of Ancient House" as her d8, etc.]finally..(e)
When determining the outcome of their actions, players roll 1d20
in addition to whichever attribute dice is appropriate. If the total reaches or exceeds 20 they have succeeded. Add subsystems to taste.
I believe similar is used in a more freeform way in Dungeon Squad
. Is it used anywhere else?
Bonus round: What are the limitations of this system, and what would improve it?