Hey everyone! This is my first post but I've been lurking for a while, so if you're reading this, you've probably contributed in some way to my love of RPGs. Thanks!
Now, say that you have a group of four intelligent, attentive, charismatic and enthusiastic people who are interested in roleplaying games and have asked you to run a campaign for them. These people have consumed a lot of appropriate media and have some experience playing video game RPGs, but their only exposure to the hobby has been through pop culture.
What game(s)/system(s) do you choose for this group in order to:
a) ease them into role-playing, while also getting them engaged and excited about the hobby
b) instill in them whatever you think are the most important skills and habits to best aid/shape them in their development as a "good roleplayer", whatever that means to you
c) whatever else you think is important! :]
Feel free to just throw out your preferred teaching system, but I'm also interested in discussion regarding a hypothetical multi-game "program" to create THE PERFECT ROLEPLAYER!!! What do you wish you got to play earlier and why? Thanks!
(While I would like to keep this as a general topic of discussion, I would also appreciate suggestions for my new non-hypothetical group. They're interested in high-magic high fantasy and I would like them to learn to play unsafe and to take responsibility for influencing the narrative. I'm a little tired of the D&D class tropes and Vancian Magic but I would like some sort of decent advancement system to appease their level-up syndrome [lateral advancement is fine, but I know that new players often appreciate something tangible]. I'm currently leaning towards The Shadow of Tomorrow/Solar System or Fellowship. Thanks for any suggestions)