Hi all. I've played role-playing games, storygames, CYOA books, computer based interactive fiction and "similar" stuff and, on my side, I've written a few story game, role playing and computer based interactive fiction games.
In my opinion "narration based games" (as a whole) are difficult to be played and many effort must be spent in designing games that would help people to seamlessly flow from static fiction to "parlour" and "conch shell" games, toward more complex games (both in terms of fiction generated and about rules underpinning it) such as story-games and/or focused thematic role playing games.
New comers would benefit a lot with games with focus on "education" in narration games.
What do you think about this?