[Levity]: Interactive Storytelling and Narration Framework

edited April 2016 in Directed Promotion
Hi all guys.
A quick post to tell you that I've finally found some time to set up the english side of the site.
http://www.levity-rpg.net/en/
I'm porting (and translating, with the help of some dear friend) some games in english.
These are fast and simple narration games to be used with kids and in family, or during a party.
http://www.levity-rpg.net/en/?page_id=268
Feel free to download them and play.
Rob

Comments

  • I loved your first 2 chapters, looked at the others in Google Translate.
    Happy to see you had time to work on it.
    Looking for chapter 3!
  • edited April 2016
    I hate that I don't have more time on hand so I can read and give feedback on this. Good to see that you're continuing your work!

    If you chopped up your pdf into blog posts, then it would be easier to give comments.
  • @hamnacb
    Thank you. Work is continuing on chapter 3.

    @Rickard
    If you chopped up your pdf into blog posts, then it would be easier to give comments.
    Sounds good. I'll think about it.

    Two more "fast games" have been translated and I'll post them on the page.
    These games are really simple and many families and kids tried that. They also may be useful to experienced "narration players" to 'warm-up'. :D
    Ciao,
    Rob
  • Hi friends. A quick bump to say that, thanking my friend Enrico Pasi, I've had the time to upload the translation of other two simple and fast narration games:
    http://www.levity-rpg.net/en/?page_id=268

    Moire
    http://www.levity-rpg.net/en/wp-content/uploads/2016/04/GV-Moire-Eng.pdf

    Halo and Fork
    http://www.levity-rpg.net/en/wp-content/uploads/2016/04/GV-HaloAndFork.pdf

    And... my entry for 2016 200 words RPG which, unfortunately, missed to qualify for finals. :) But that's ok.
    The Threshold, together with Davide Cavalli
    http://www.levity-rpg.net/en/wp-content/uploads/2016/04/GV-TheThreshold.pdf

    Bye.
    Rob
  • Hi friends. A quick bump to say that the "Longer Games" page is up. :)
    http://www.levity-rpg.net/en/?page_id=318
    Bye, Rob
  • Another quick bump. A new, single page and fast narration game, is available.
    "Fast Games" serie contains narration games in one page, to be easily played.

    Changes
    http://www.levity-rpg.net/en/
    http://www.levity-rpg.net/en/wp-content/uploads/2016/08/GV-Changes.pdf

    Stay tuned!
    Other simple narration games will follow.
    Rob
  • Thanks for the links, very interesting stuff.
  • Interesting! Nice to see this collection of games.

    I'm looking through the "quick games", however, and I'm noticing that most of them (the ones I've read, anyway) are a round-robin narration game (players take turns narrating), with some kind of mechanism to settle disagreements.

    Do any of the games follow a different paradigm? I'm particularly interested in ways to structure story-telling, and to give players material to build on.

    I really like "The Threshold", that's an interesting game.

    Thanks for sharing!
  • edited August 2016
    @Paul_T
    No "Fast Game" at the moment provides ways for a structured story-telling (in the sense of formal structure to build a Story, 'capital S').
    "Fast Games" are simple games that I write to explain and experiment basic elements of the framework and see practically how they interact each other.
    They're easy to explain and played nevertheless, even if the rules are simple, the consequent narration MAY be far from simple.
    They are primarily written having kids and newbies in minds and, actually, most newcomers to narration games like them very much. That's why they're round-robin based and handle disagreement, because they tend to emphasize the Three Powers over whick Levity framework is based:
    1) Narration Power
    2) Opposition Power
    3) Resolution Power

    "The Threshold" has been written for the 200 words rpg. I've played it around ten times. It's an interesting game with one player imposing events to the other and judging him. The other player feels a sense of helplessness until the last decision, about crossing the threshold.

    @BeePeeGee
    You're welcome! Feel free to ask if you need help. :)
    I often use them as simple party games and players / kids generally love them.

    Rob
  • Three new games just translated from italian.
    http://www.levity-rpg.net/en/?page_id=268

    Three vs Two, suitable to be played with kids.
    http://www.levity-rpg.net/en/wp-content/uploads/2016/08/GV-ThreeVsTwo.pdf

    Hora.
    http://www.levity-rpg.net/en/wp-content/uploads/2016/08/GV-Hora-Eng.pdf

    Unavoidable, my last game, with a stacking tower of dice. When the tower falls the story ends and you still may save the heroes! :) We've played in the last nights. Very funny game.
    http://www.levity-rpg.net/en/wp-content/uploads/2016/08/GV-Unavoidable.pdf

    Rob
  • edited August 2016
    With your eyes closed?! You cruel genius.

    The base die starting at 1 seems odd to me... Heroes are more likely to live if the tower falls sooner, so you kinda want to knock over the tower...?
  • edited August 2016
    The base die must be one and the value of the dice must be one (so when the tower falls, the heroes have an advantage because they live if the majority of the dice have a value lower than three, it's a little advantage at the beginning of the game).
    Edit Post
    Cheers. :)
    Rob
  • Hi All. I'm very proud to present you the final stages of "Flashback Bullets", my new storygame for 3-4 players (around 1 hour of play) written with Davide Cavalli and Francesco Zani. The game will be published in 2017.
    image
    image

    This is a game about vengeance.
    Vengeance and summary justice.
    The players will play the roles of an Executioner seeking revenge and his/her Victims.
    The aim of the Executioner is to accuse and obtain a confession.
    At least one of the Victims is guilty, at his/her own eyes.
    The aim of the Victims is to accuse each other, or convince the Executioner that no one of them is really guilty.
    That may be the only way to survive.
    Will the Executioner obtain vengeance?
    Will the Victims survive?
    That depends on how you’ll play.
    Their lives are in your hands.
  • Looks cool, and not like a typical roleplaying books (which is good!). You should consider having bigger margins, at least the size of the font.
  • Thanks Rickard for the suggestion. I'll consider that with the editor.
    Actually, it will not be a roleplaying books but a tabletop storygame. :)
    Rob
  • Looks great!

    I hope you're familiar with Enter the Avenger?
  • Looks great!

    I hope you're familiar with Enter the Avenger?
    Enter the Avenger is Rafu's game, is it not? Have you played it yet Paul and, if so, what are your impressions? Thanks :)
  • Hi all.
    Still haven't played "Enter the Avenger" (I know personally Rafu, but didn't have the chance to play it) so I cannot spot differences. I'll have a closer look at "Enter the Avenger" rules and will reply.
    In Flashback Bullets the Executioner has a 6 bullets gun and is not sure about who of the Victims is accountable for the guilt. So he'll force the Victims to remember the past events (through flashback) and at the end of the flashback will shoot to the Victims.
    The Victims do not know if the gun is loaded, so that the Executioner has a real control of the game and can also setup a mise-en-scene just to let the Victims become miserable men.
    Moreover, the Executioner may also die, if the Victims are able to load him with "Remorse points".
  • edited October 2016
    Hi friends.
    Another quick bump to tell you that the Magic and Steel is the new generic fantasy framework based on Levity. It will be released soon under Creative Commons.
    It’s been written to facilitate playing for groups that do not have much time for play even if the will is very high. It’s a fast system, with some interesting features. It may also be used for long term playing.
    Adaptations of other settings is available. I’ll provide more downloads when available.
    The base game has main board, charachters (pre-defined) mini boards, tokens, dice, rules.
    Everything is customizable (except the rules, of course. :) )
    http://www.levity-rpg.net/en/?p=365

    image
  • Sounds awesome - can't wait to see the PDFs!
  • #BeePeeGee
    Italian version has been published. I'm working on translation at the moment.
  • edited November 2016
    Announcing Magic and Steel!
    http://www.levity-rpg.net/en/?p=365

    image

    Magic and Steel is the new generic fantasy framework based on Levity.
    It’s been written to facilitate playing for groups that do not have much time for play even if the will is very high. It’s a fast system, with some interesting features. It may also be used for long term playing.
    In this page you’ll find the main board, the rules (also in one page), the characters sheets and the blank sheets for monsters. Everything is customizable by the Game Master.
    Adaptations of other settings is possible.
    I’ll provide more downloads when available.
    Have fun!
    Rob
  • edited November 2016
    Hi rgrassi, thanks for sharing the translated game with use.
    Here is some initial feedback to your game:

    I really like the hand-outs. They seem very intuitive and useful. I think the NPC/Monster sheets are great, too.
    I like how the character sheets are laid out like a play-mat, with interactive fields sort of like a board game (this seems to be a current trend to use the character sheet not just as abstract stats but for interaction, i.e. also the recent Mythic Mortals game has useable fields).
    I also like the board with the art work. Here, it would be great to have a cheat sheet one page explaining the main mechanics. I could see the board with integrated cheat sheet for beginners. Then, when you know the game well, you could swith to this more artistic version.
    Also, for black/white printing, I'd prefera printer-friendly version with less grey/black and more whitespace.

    I like the workflow (that is also described on one page) of the game. Actually, the way the game is setup, I'm thinking: Wouldn't this work great as a GMless game?
    I would certainly be much more interested in playing this as a GMless story game, the way everything is set up.

    Reading through the character sheets, I was amused by "can’t damage vegetables with magic by will". Probably it's a thing with the translation (unless it is something setting specific). Something like i.e. "cannot damage nature with magic" or "cannot use magic against nature/vegetation" would maybe be more appropriate.

    The rules PDF in Powerpoint format is ok for screen and tablet reading.
    For a print out version, a normal Word-style text document would take less space and be much easier for me to read. It is nice that each page refers to the board (which makes it easier to explain the game to players). At the same time, a long text has some advantages like i.e. using more words or examples to explain an idea.
    Then again, for a version 0.4 this is actually a pretty efficient solution!

    So, these are a few ideas.
  • Hi @BeePeeGee. Thanks for feedback. :)
    I'll reply point by point skipping (and thanking you) for what you think is good and just keeping the thinkgs for which a comment by me is needed.

    I also like the board with the art work. Here, it would be great to have a cheat sheet one page explaining the main mechanics. I could see the board with integrated cheat sheet for beginners. Then, when you know the game well, you could swith to this more artistic version.
    That's and interesting comment. I'll keep it in consideration.
    Or I may provide both and the players choose what they desire.

    Also, for black/white printing, I'd prefera printer-friendly version with less grey/black and more whitespace.
    Actually there are two main boards in the downloadable "Boards.pdf" file. One darker and one with more black/white contrast.
    Also, one master may also design is own board, providing that the background image is "colour". What it really matters are the icons connected to the mechanics.

    I like the workflow (that is also described on one page) of the game. Actually, the way the game is setup, I'm thinking: Wouldn't this work great as a GMless game?
    I would certainly be much more interested in playing this as a GMless story game, the way everything is set up.
    I'm not so sure that this may work well as GMLess game and it was NOT intended to be a GMLess Game. It may be converted into a GMLess game with some tweaking but that was not the aim. The aim was to provide a "new way" for an "old style" group to play adventures and campaigns in order, also, to rediscover ancient abandoned or underrated settings only because the "system" is rusted and no more "up to date". This game provides a new "system layer" over an existing setting.
    In terms of GMLess games the "Levity" framework (from which Magic and Steel is derived from) provides also all the elements to build a GMLess system and a few games have been created (and other are on theway).

    Reading through the character sheets, I was amused by "can’t damage vegetables with magic by will". Probably it's a thing with the translation (unless it is something setting specific). Something like i.e. "cannot damage nature with magic" or "cannot use magic against nature/vegetation" would maybe be more appropriate.
    You're right. :)

    The rules PDF in Powerpoint format is ok for screen and tablet reading.
    For a print out version, a normal Word-style text document would take less space and be much easier for me to read. It is nice that each page refers to the board (which makes it easier to explain the game to players). At the same time, a long text has some advantages like i.e. using more words or examples to explain an idea.
    Then again, for a version 0.4 this is actually a pretty efficient solution!
    You're definitely right.
    I'm going to create the Word-style document after the playtesting will satisfy me and when all the rules will be consolidated by practicing.
    As for that, I'm planning to have an hangout to show the game to potential players.
    Let me know if you may be interested in that.
    Rob


  • edited November 2016

    Also, for black/white printing, I'd prefera printer-friendly version with less grey/black and more whitespace.
    Actually there are two main boards in the downloadable "Boards.pdf" file. One darker and one with more black/white contrast.
    Well, both of the boards provided for download include a huge pure black space.
    While this certainly looks nice, I can already see it ruining my laser printer toner cartridge.
    So, a printer-friendly version would help me print it without emptying the toner cartridge.
  • Ok. I've got the point.
    Thanks,
    Rob
  • edited November 2016
    @BeePeeGee
    I've made available the boards in printer friendly version here.
    http://www.levity-rpg.net/en/wp-content/uploads/2016/11/ENG-MEA-Board-pf.pdf
    Let me know if it's good for you and remember that the board must be printed in tabloid version (A3 in European Size) and put in the middle of the table.
  • Great, thank you very much, RGrassi!
  • Hi gentlemen. A quick bump just to say that I've finally arranged the page of my free "one page" narration games. You can sort it out by n. of players, difficulty, duration... and so on.
    Some games are still under translation.
    New games will follow.
    Stay tuned and enjoy! :)
    http://www.levity-rpg.net/en/?page_id=398

    Rob
  • edited August 2017
    Hey, @rgrassi. I promises myself to read all this, and now I'm adding all these games to my iPad to read when I'm going on vacation. I'm actually going to Italy between the 2nd and 10th this August, so if you live in Rome, Florence or Venice, then perhaps we can meet up and try a game or two over a fika coffee? (I remembered what "fika" means in Italian :P)
  • Ahahahahah... :)
    Unfortunately I do not live in Rome, Florence or Venice.
    I'll be in Milan on 2, 3 and 4 th of August. After that I'll go to south of Italy on holiday.
    Rob
  • Hi all story games friends. :)

    http://www.levity-rpg.net/en/?p=433
    A new fast game is available in the “narration games” page: “The suitcase”.
    The Suitcase” is a narrative game for two players who assume the roles of women in a train compartment.
    A suitcase belonging to one woman sits in the overhead luggage rack. The owner is unknown until the very end of the game.
    The players will build the backstory of the two women through narration. At the end of the game one woman will be the owner of the suitcase and the player will win the right to narrate the ending.

    Thanks to Shae Davidson for proofreading.

    http://www.levity-rpg.net/en/wp-content/uploads/2017/08/GV-Suitcase-ENG.pdf
  • http://www.levity-rpg.net/en/?p=459
    Thanks to the proof reading by Shae Davidson​ there are three new games available for you!

    For “Narration Games” serie:
    “Paths“, a simple narrative game for two or more players, suitable for newbie and causal players or as a short warm-up before other games. To play download also the [Board] and [Tokens].
    http://www.levity-rpg.net/en/wp-content/uploads/2017/09/GV-Paths-ENG.pdf
    http://www.levity-rpg.net/en/wp-content/uploads/2017/09/GV-Paths-Board.pdf
    http://www.levity-rpg.net/en/wp-content/uploads/2017/09/GV-Paths-Symbols.pdf

    “The Secret“: According to an ancient European legend, a dimple on a person’s chin means that an angel touched the baby’s lips to seal them and protect a particular secret. The legend inspired me to write this simple narrative game.
    http://www.levity-rpg.net/en/wp-content/uploads/2017/09/GV-TheSecret-ENG.pdf

    For “Games in Pieces” serie:
    “The Wise Man“, by Ivan Lanìa. A wonderful narration game in which the players take the role of an old wise man and the Goddess of Fate, that will help him understand all of his mistakes.
    http://www.levity-rpg.net/en/wp-content/uploads/2017/09/GP-WiseMan.pdf
  • Those sound really interesting, thanks, Rob.

    How well suited do you think they would be to non-gamers? How much skill and devotion is required?
  • All games of "Fast Game" serie have a "difficulty" rating.
    http://www.levity-rpg.net/en/?page_id=398
    I usually play "Easy" and "Average" games at conventions and usually non-gamers (such as gamers) like them very much.
    Rob
  • Hi all!
    Thanks to the review of Shae Davidson (God bless this man!) there’s a new fast narration (and wonderful) narration game available for you.

    The Waiting is a four-player story game; it requires a deck of French cards.
    There’s a vast World Outside, and a House stands sealed off from it. Those in the House are waiting for something (or someone) from the Outside, and nothing else can come in. The four players will create the Past, Present, and Future of both the House and the World, and they will discover the true nature of the Waiting.
    By Ivan Lanìa

    Handle with care, the game is difficulty "hard".

    http://www.levity-rpg.net/en/?p=571
    Cheers!
    Rob
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