We playstormed up an idea for a game I had at Indiecon 2012; now, like six years later, I'm returning to that design to fine tune it, but I need help with a small detail about the resolution mechanics.
The game is about B-Movie monsters from the 50s & 60s (think The Fly, Terror from the Year 5,000, The Creature from the Black Lagoon, Invasion of the Body Snatchers) living in modern Britain, in a town specifically built to house all the inhuman being whom the British Government has neutralised & co-opted over the decades. Each monster is given a 'normal' human cover story, but can also be called upon to resolve 'unusual' problems: it's like Eureka populated with Universal Monsters and a dash of The Americans.
Here's the design question: the system calls for (at least) three thing the PCs care about, on both a personal and a global level, but so far, I've only got two that seem like a good fit.
Secrecy: Maintaining cover, both personally and in the general sense of keeping the existence of monstrous being out of the public eye.
Safety: Staying healthy and also preventing collateral damage, especially the sort caused by rampaging beasts.
So, what's the third issue in this triumvirate? I've got this one, but it just doesn't have the bite of the previous two:
Status: Maintaining your personal relationships & job security... can't think how this would apply on a global level though.
Any better suggestions for a third issue?