I'd recently had a discussion with some folks about political brawling in Vamp: the Masq and was given a renewed hankering for playing something in the vein of WoD. Thinking about it, though, I realized that I have the same old problem I did back when I played: the WoD doesn't actually have great mechanics for accomplishing its thematic goals.
I thought I'd ask you wonderful folks for some suggestions for games that do succeed in that vein, and had realization-the-second: part of the reason that WoD doesn't work is that it ultimately engages so many themes, settings, and types of conflict. MonsterHearts definitely covers paranormal teen romance, but it doesn't cover, say, political wrangling, or mythic journeys (something that came up a few times in our WtA games, though one can argue about whether that was really an emergent property of the game or just our implementation.)
So, I guess I have two questions in one: what do you think is one of the most salient themes or conflicts of the old WoD games, and what are story games that you think deliver on them well?