MY game is super interesting. YOUR game is totally boring.

MY game is about the desperate struggle of stranded, tank-born clones surviving on an alien world.

YOUR game is just about some faceless adventurer types with no backstory killing shit or getting killed until we all give up and stop playing.
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Comments

  • edited October 2015
    My game is about the desperate struggle of stranded, senile, tank-born, faceless clones of your players trying to play your game... and failing.

    But they do not - do NOT! - stop playing.
  • (Probably because you forgot to write any endgame rules, but I digress. I don't want to impugn your designer-fu.)
  • What about a good old crappy game ?
  • Hmm. How does being a desperate, stranded, struggling, tank-born clone help me slaughter and loot the alien world? Sounds under-powered. Maybe I'm a clone of a NINJA ROBOT DINOSAUR.
  • MY game is about the bold ones who dared to set foot on the Silk Road, and how they endured and thrived amidst the tremendous cultural interchange thereupon.

    YOUR game is about arguing the proper way to wear a turban every time you cross a hex.
  • [I don't know if the name of the game is stand alone posts or chained posts, going with the latter.]

    MY game about the power of proper headgear and and interaction with foreign cultures is cutting edge fashion-punk.

    YOUR game of mammal juggling leaves something to be desired.
  • My game is like that dream you have where you leave the house without your pants and wander your old high school trying to remember your locker combination so you can get your pencil and get to your calculus exam, which you are late for and did not study enough for.

    YOUR game is exactly like that, except not a dream. With actual calculus.
  • Well, to be precise, the calculus is built into the the ballistics table and the D666 hit location chart. MY game is called Gun Porn Angel for a reason.

    YOUR game still thinks hit points are cutting edge technology.
  • My game is like that game you play, but instead of us playing the game, the game plays us and is about slowly succumbing to the trappings of modern life. Oh, and swinging imaginary swords every third saturday of the month.

    Your game is like that only without the happiness, so it's just like going to work every day of your life forever and ever.
  • My game is so perfect it will never get finished but that doesn't scare me.

    Your game comes in a purple fur box with teeth for dice ,masks for in character play on Halloween that scares me.
  • MY game explores the mythology of my Canadian forebears and their communities struggles against the demon of alcoholism as lack of work pushed them out of New England.

    YOUR game is a depression parade about squinting at logging maps and beating up First Nations people on Thursday nights.
  • My game is 20 minutes of fun in 4 hours.

    Your game is 20 minutes of fun in 5 hours.

    Don't pretend otherwise.
  • My game is like an orgy of fantastic images and visceral responses teasing us into an inherent oneness, stroking our fusing flesh with building intensity, spurring us higher and higher until in a momentous climax we together touch the face of God.

    Your game is like dick pics.

  • RyRy
    edited November 2015
    My game is like […]

    Your game is like […]
    Ding!

  • My game is an engaging exploration of personal relationships set against a deftly evoked historical backdrop.

    Your game is a glorified soap opera with a thin veneer of South American exoticism.
  • You're not doing it right.

    My favorite game is really good.

    Your favorite game is destroying the industry.
  • My game is all about engaging my skills of wit and/or rhetoric to create clever, pithy, and evocative pronouncements on the nature of the gaming industry and the conversations of designers about those games.

    Your game is just making a mysterious post and then expecting everyone to play by your rules.
  • edited November 2015
    (Accidental post)
  • I love you guys so much.
  • My game makes money.

    Your game... well...
  • My game is money. Like, it is literally a form of currency. Three copies of it can feed a Rwandan village for a month! And you think it's for playing? What kind of person are you?

    Your game requires complex exchange rate calculations.
  • edited November 2015
    MY game is about arguing the proper way to wear a turban every time you cross a hex.

    YOUR game is about exactly the same thing, but my game is way better.

  • My game is like nothing ever written before.

    Your game is like my game.
  • My game goes back to the core of what makes the hobby great.

    Your game isn't even really roleplaying.
  • Your favorite game is destroying the industry.
    Your favorite game is blithely maintaining a status quo that exists only to exploit others and corrode the soul. My favorite game is destroying the industry.

  • My game has rules for falling and drowning.

    Your game is destroying humanity.
  • My game is a delightful tour of the dark side as you play the agents of Elder Gods bent on destroying humanity.

    Your game mechanic of competitive origami doesn't play for beans online. Much frustration, little Zen.
  • My game is exactly what you're looking for.

    (That's it, I don't acknowledge the existence of any other game.)
  • My game stands alone.

    Your game is like solo play
  • edited November 2015
    Your favorite game is destroying the industry.
    Your favorite game is blithely maintaining a status quo that exists only to exploit others and corrode the soul. My favorite game is destroying the industry.
    MY game is called Destroying The Industry.

    YOUR game is called... uh, who cares what your game is called.
  • Amnesia is the best game you won't remember. Can't recall playing it? Sounds like a successful campaign.

    Your game is forgettable. Or at least it will be, if you can get that weird taste out of your mouth.
  • My game, well, the text doesn't appear dense and it's easy to read, but given the implications of the design choices, it's something you'll want to really digest and understand over a few readings. Come back to it after you've run it 5-6 times and you'll see what I mean.

    YOUR game, well, I know all about your game from that one comment that guy made, which you have to admit was pretty funny. Did he say he'd played it? I can't remember.
  • My game requires years of experience and skill to master using it exactly as written.

    Your game requires years of experience and skill to master house-ruling and ignoring the bits that don't work for you.
  • edited November 2015
    My game IS your game, with, uh, some of the serial numbers filed off. Bwahahaha!!
  • My game of planning the perfect murder is so intense that the FBI uses it as a training manual.

    I hear that the FBI also uses your game, to prop up that wobbly table in the cafeteria.
  • My game rocks.

    Your game grinds.
  • My game caused the angels to weep tears of unbridled joy and rebel as they learned the true meaning of freedom, it taught Buddha the inner mysteries of zen, and was used by Brahma as a manual for unbridled creativity.

    In Purgatory, they play your game to enhance the monotony.
  • My game will sneak up on you and punch you in the feelings and back you into dilemmas.

    Your game will get out of the way.
  • In Purgatory, they play your game to enhance the monotony.
    +1 First post here that made me laugh.
  • My game has a single dice mechanic that is so innovative it doesn't need any other rules. Or a setting.

    Your game has so many rules.
  • Look, it's not that hard...
    - Three Rules for the Elven fools under the sky,
    - Seven for the Dwarfy toads in their halls that gleam,
    - Nine for Munchkin Men doomed to die,
    - One for the Dice Lord behind his dark screen
    - In the Land of Murder where the referee lies.
    -- One Rule to guide them all, One Rule behind them,
    -- One Rule to bundle them all and in the darkness blind them
    - In the Land of Murder where the referee lies.

    Your game has no class(es).
  • (Hot dog!)
  • Your game lets anyone do anything on a natural 20.

    My game's task resolution uses real actuarial tables, Bayes's theorem, and a number of uniquely coloured d10s equal to the number of significant digits in the calculated probability of your success.
  • MY game challenges your creativity and forces you to realize that you are, indeed, a creative person with good ideas that people like.

    YOUR game challenges my patience and forces me to realize that you are, indeed, a terrible person with terrible ideas who thinks hacking Apocalypse World is the height of innovation.
  • [joking] Oh Lordy, he went and done did it. Stand clear of the fan, it's about to get chunky.
  • (You are all winning this thing so hard. I love it. )
  • MY game […]

    YOUR game […]
    Ding! Ding-ding-ding!
  • edited May 12
    MY game is a transgeneric diceless experience of all you can do with the power of collective imagination. It adds cutting edge inclusiveness technology to bring the Capes conflict engine further into story improv territory, I dare say.

    YOUR game is a tastes-like-water round-robin with a rotting token economy. It's a mere copy of some obscure Forge game nobody cares about. And you feel the need to bring it around every thread.
  • MY game can be played, anywhere, anytime, without props or gear

    YOUR game needs a fortune in dice, cards, screens, battle maps, apps and a billiard sized table ... to play the cheap version.
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