I'm trying to work through something in my head and I'm having a hard time describing it and organizing it.
I'm also looking for examples of similar things which already exist in some form.
It starts with a core set up that already exists. The setting, situation, characters, and their web of tensions is already in place. There is a kickoff event ( or several possible kick off events) also already in place, to start to upset that web of tensions, and set things in motion.
All of the participants have open access to all of this stuff. There aren't any secrets at the real people players level.
As an example, imagine that the organizing player handed out copies of some old Vampire the Masquerade [City] by Night book to all the participants. Everyone is told that this will be the basis of the play, but no characters are going to be made in the traditional fashion. The group will just be using the NPCs and their schemes as the basis of play.
Use your imagination and pretend that all of the participants actually read and absorb that info.
The actual play of the game has these elements:
Scene based, with rotating scene setting.
Non-monogamous character play ( no direct player:character tie).
More distanced stances are preferred ( author and director).
Participants choose which elements/characters/events the want to focus on out of the body of source material.
Play is meant to be self-contained one-shot ( although a few short sessions count as a one-shot). Sequels, reboots, or re-visits are possible, but this isn't meant to be an on-going, open-ended form of play. Participants are made to understand this is the case.
So, okay, that's where my basic concept is right now.
Does something like this already exist?
I've seen stuff that has some broad similarities, although I haven't yet seen anything that has such a strong pre-made set up/situation/character web aspect with open knowledge.
The floor is open. Comments? Thoughts? Questions?
Help me work this thing out, creative folks.