Nowadays we have a plethora of games that support intra-party drama and conflict through actual mechanics or precise techniques. But when did it start ? I began playing roleplaying games in the early 90s and while some games suggested such behaviour through its texts (Paranoia, Vampire, etc) I dont remember seeing actual methods, nor rules, for making it happen in a effective manner. It was almost always just loose advice that ended up ignored more often then not.
The curious thing is that I had this thought while playing a videogame called Persona 3 on a playstation 2 emulator, a game released in 2005 that has a neat "social link" mechanic where your character improves in power the more he explores the bonds with his colleagues. I came to realize that Ive never seen such a thing in my youth. I mean, sure we had videogames with parties and all, but having intra-party relationship coming to the fore looks somewhat novel in videogames, no ?
So, is this some pattern through some medias ? The earlier "party drama"-focused roleplaying games I know of also came out more or less during this period (BW, Dogs and Mountain Witch in 2003~5 ? ). Was this period the beginning of this kind of thing ? Or there were games of this kind before ?
Perhaps more importantly: is this kind of conscious promotion of intra-party drama in our games something new(ish) ?