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Scene 1: The four PCs go rescue that girl. Lots of planning, power use, thendialogue, pretty much zero conflict. Hour and a half.2: I show up to meet the PCs, we talk and share information, acting suspicious of each other at first, but, of course, in the end we work together without any tension, because we're all PCs, and otherwise we can't really move on with the game. No problem there, though. One hour.3: We track down this agent who has disappeared. Her husband's dead. We look for clues, don't find many. Again, no conflict. Approximately forty minutes.4: One PC gets pissed off and captures an important bad guy from "the Bureau". We then interrogate him. After involved conversation and roleplaying some torture, he spills some info. Since he's a regular human, no dice involved in any of this: it's clear that our powers can handle him easily, and we EMP-ed his body, so the Bureau can't track him to our location, so there's no pursuit. Just under one hour and a half.5: Our only remaining clue is to go see our "boss", who's not answering her cell phone. She turns out to be the Big Bad (newly possessed), and we have our final scene. There wasn't exactly any combat, but several people died--the prisoner got shot by one PC, theNPC (our boss) is killed by a powerful attack by one of the PCs (again, no dice: it was obvious her body wouldn't handle it), another almost got possessed, and then my character finally got possessed and that was that. Just under one hour.
"Oh, hey, before we enter the cursed castle, I want to make sure my flask is full of holy water. I ask the village elders if I can fill up from the sacred stream.""Elder Vigdis tells you that only holy endeavors can do so, but that your mission qualifies, so she says, 'Aradin bless you,' and points you to the stream.""Great! I vow that I shall follow Aradin's guidance in battling evil, and fill my flask."
In the cursed castle, we decode a message, mix a potion, and cast a spell, all while killing mooks and dodging the Big Bad.
* There is a lot of time and effort put into establishing fictional details and handling dialogue "in-character"; "meta" talk about "the story" is minimal or frowned-upon.
Maybe it was a video montage with a snappy soundtrack? :-)
In the cursed castle, we decode a message, mix a potion, and cast a spell, all while killing mooks and dodging the Big Bad.How can that POSSIBLY all be one scene?
I tend to think of the action as a continuum that we relate using techniques focused on concise communication, rather than concise dramaturgy. So, by necessity I am cutting up simultaneous action with different people in different locations to post-hoc produce scenes.