One person plays a wizard who has just completed their apprenticeship. The next phase of their training requires them to journey from town to town, solving problems and gaining real-world experience.
The group creates a sketch of a town and its most important features. Then the other players (not playing the wizard) create villager characters. Most of the villagers are respectable, but one is always a villain. Each respectable villager has a problem they cannot solve without the wizard's help. Sometimes a villager's goal is not something the wizard wants to help with and that's okay. The villain doesn't need the wizard's help, but needs to avoid the wizard, who may try to stop them. The villain also holds the power to help or hinder other villagers.
Then the group tells a story about the wizard's arrival and the reactions of the village.
Materials: index cards, pencils, green and red stones (five of each per player)
It's okay to change the colors of the stones, as long as you have two colors and know what the colors mean. You can substitute two colors of six-sided dice for all of the stones, too. You just need something to serve as a color token.