So after beating my head against the wall with The Dark Road's character creation and basic resolution mechanics over and over and over again, and watching this Extra Credits Video on Minimum Viable Product (also again and again) I've mocked up the absolute core of the Dark Roads for your perusal and feedback including character generation, play, and advancement.
For reference's sake, let me start with the elevator pitch and premise:"Firefly meets wagon train in post-apocalyptic Ottoman Ravnica."
Players portray Thunderers, ragged outcasts and misfits who aren't content to live their lives under the heel of the Sultanate that rules the world-city that was built over Eden during the war between God-that-was and the rebellious Jinn. Thunderers take jobs that no one else can or will: delivering goods, people, messages, or engaging in a little principled crime for folk not willing (or able) to take their business opportunities or troubles to the Janissaries. They run these jobs along the Dark Roads, great obsidian roads laid down by angels in the days of yore that connect the reclaimed fortress cities that humanity now inhabits. Upon the Dark Roads there are monsters, fallen Jinn, broken and abandoned angels, and worse. But a little imminent peril is nothing next to freedom. Or so say the Thunderers.