This is the MetaThread. For the AP click here.ScenePlay
is the engine of a card-based game in development, in which players work collaboratively and competitively to fill a Template representing the Narrative Structure of a given entertainment format (movies, tv or stage). This is a "lite" version of the system, modified for internet playtesting.THE GOAL OF PLAY:
The goal is to create a complete story, one Scene at a time. Scenes are Established by grouping Cards together from the table or your hand, or in combination. These Scenes add up to Sequences, and those Sequences make up our Story.BEFORE PLAY:
1. The Group must choose a Template
. Each has a number of Key Scenes and a Budget. Key Scenes are mandatory, Supplemental Scenes are optional. The Project may have any number of Scenes by the time we're done.
2. Distribute the Budget in Tokens among Players.
3. Place Free Cards as indicated by the Template.
I'll take care of all the Template stuff.TYPES OF SCENES
Scenes on the Template are Key Scenes;
required by our Story’s structure. If we Establish only those Scenes, we'll end up with the shortest possible Story that follows the Template. But not all Scenes are Key Scenes, you can create as many Scenes as you like. Supplemental Scenes
add color, emotion, exposition, characters, contrast and depth to the world. You get points for every Scene, and it's a good idea to include Supplemental Scenes. But in order to count as a Key Scene and move the Plot forward, one of the Cards involved must be of a certain type, or accomplish a certain narrative function. That's what the circles and icons are for.
Look at the Template. Most Key Scenes are marked with empty circles; they can be Established by playing any card that makes sense. (Use your judgment and vote as a group if unsure.) The ones with Icons are not only Keys but Pivotal Keys
- vital dramatic turning points in the story. These Scenes can only be Established by using Event Cards with Icons matching the Key:
ON YOUR TURN, CLICK HERE TO DRAW FIVE CARDS.
YOU MAY THEN DO ONE OF THE FOLLOWING FIVE THINGS:1. Phone It In.
No ideas? Just toss a card down. This is called "phoning it in", and counts as your turn. I'll place your card in the Brainstorm Zone, and someone else may Brainstorm it later. You won't get any points but you don't spend any Tokens either.
2. Brainstorm from Your Hand.
PHONING IT IN: LOCATION CARD.
Brainstorming means describing a Card. Choose one Card from your hand. Select one bulletpoint from that Card and describe what (or whom) it represents. Keep it brief; more detail can be added later. Brainstorming costs you 1 Token. I will add your card to the Brainstorm Zone. If it’s a Character or Location, I'll add it to the list so other players can use it. You'll receive Scene Points when this Card is first used in a Scene.
3. Brainstorm a Phoned-In Card.
BRAINSTORMING: Bob Brown, Senior Accountant at Bore Corp (CHARACTER)
If there are any Phoned-In Cards in the Brainstorm Zone, you may choose one and Brainstorm it by spending 1 Token. This Card is now considered yours. If it’s a Character or a Location, I'll add it to the list so other players can use it. You'll receive Scene Points when this Card is first used in a Scene.
4. Establish a Scene.
BRAINSTORMING on Tod's card: The Scary Boiler Room (LOCATION)
If you see any Scenes ready to be locked in among the Cards on the table or in your hand (or in combination), you can Establish one by grouping those cards together and describing a Scene. You can use as many cards as makes sense, as long as your Scene meets the minimum requirements: 1 Location, at least 1 Character, and at least 1 Card of any other type.
SCENE 1: Bob Brown (Character) is on a payphone in the Scary Boiler Room (Location), having an eternally-recurring argument about his future with his father whom he hasn’t visited lately. Bob shouts, hangs up, and then immediately feels guilty. (Exposition).
When Establishing a Scene: (1) You may use any Cards from your Hand that you can work in, but you must pay 1 Token for each. (2) You may use any Characters or Locations on the Character and Location lists (considering them as Cards). (3) You may use any Brainstormed Cards in the Brainstorm Zone (and the Brainstormer of that card will receive points for it). Try for Bonus Points (see below). Give us some camera angles. Include dialogue if you wish.5. Add Music or Effects.
Choose an existing scene (your own or someone else’s), and add music or other post-production effects to it by spending Tokens on it:Audio & Video Post-Production
• Special Effect/Pyro – 1
• CGI Character – 2
• CGI Set – 5
• Sound Effect – 1 Soundtrack & Theme Music
• Incidental Music/Soundtrack – 1
• Song by Famous Musician/Band – 4
Creepy Monster Song by They Might Be Giants in Scene 3 = 4 tokens
When you finish establishing your Scene, you are eligible for 2 types of points: Scene Points
and Bonus Points.Scene Points
– Everyone who Brainstormed a Card used in the Established Scene will receive points based on that Card. All Cards have a trio of points on them. The first number shown is awarded in Act 1, the second in Act 2, and the third in Act 3.Bonus Points
- Bonus Points may be awarded to the Scene Writer by the other Players when the Scene ends. Most Scenes will receive at least 1 Bonus Point.
Things Worth 1 Bonus Point:BOOKKEEPING:
• Establishing a Pivotal Key Scene
• Supporting the Genre
• Illustrating the Theme
• Describing the World
• Payoff for earlier Foreshadowing
• Payoff for earlier Setup
• Poetic Justice
• Logical placement of a recognizable brand
If your Scene solved for any Key Scenes in the Template, I will fill in the corresponding circle - you’ve provided a significant “beat” to move the plot forward. When in doubt, we vote: If 50% or more of the players agree, it is a Key Scene.COMPLETING THE PROJECT
When all Sequences are completed and Key Scenes filled, the Project is done and ready to be viewed by critics & the ticket-buying public. I will calculate our scores and ask someone to make a die roll to determine how the world responds to our production.