Okay this will sound weird. It has a bit to do with stances, but I can never really remember those definitions, so bear with me.
I'm trying to figure out a way to describe the fun of playing a game when the participants are distance from the characters.
It's like, I dunno, the opposite end of the spectrum from in-character immersion play.
You still enjoy the characters involved in the story, they're doing neat stuff, but they aren't your own personal character that you want to succeed/follow their personality through events.