Important Info for the rest of the discussion!
Read this link first!
Okay, everyone read that, right? Because I'm going to use a couple terms along the way, "adventure game" and "story game". The way I'm using them is as per the write up in that link up there.
So I think that Braunsteins are the bees-knees, at least conceptually. They're an early type of RPG, maybe really the catalyst games that produce RPGs. Look around for threads about them.However
...I like me some story games
, and at the end of the day, even played casually and in good humor, Braunsteins are adventure games
So I want to take the basic concepts of Braunsteins, do some up in all of their minis-mongering glory, but play them more like story games
Now I've talked about this before. In fact, I feel a bit like a Mad Scientist at times, as the suggestion that minis can be used with story game, rather than adventure game, approaches seems at least a bit of a hard to grasp concept for, well, almost everyone I talk to online. Sigh.Let us just assume, for a moment, that it can in fact be done.
What I want are some suggestions on conveying the basic starting info for the situation/game/scenario to the participants.
In a Braunstein, there are usually competing factions. Each has one or more characters, and each of those characters has goals and resources. Usually also the setting/situation implies the possibility of certain dangers that are looming on the horizon.
In a B'stein, that stuff is usually at least partly secret info, on individual player sheets about their faction. That works for an adventure game
For a story game
, maybe not.
For a story game, it seems to work better when all of the participants have open access to all the starting info. That's how you can, as a group, starting point the characters and their interacting drama at each other, right? Or, as a group, start to develop certain points of drama-clash and events, making it unique to that player group on that particular day of the session.
So howabout it folks?
What are my best means of taking the scenario recipe ingredients, and conveying them to the players?
For something to work with as an example, I wrote up a Braunstein ( adventure game
) scenario a while back. How could I take that same info, and turn it into a useful format for a Not-Braunstein (story game