AP Report on the first QUESTLANDIA session at MAAS (the Mildly Autistic Adventure Society), Las Vegas.
Game date: 7 Aug 2014.
PART 1: THE KINGDOM OF EQNEMMARR
EQNEMMARR is an isolated island culture which is driven by ambitions of progress in technology and science: specifically, the use of machines to provide and distribute the basic needs of life, and to augment their attempts at weather manipulation. The level of technology is steampunky and mechanical. The environment is constantly moist and humid, causing the machinery to require continual attention and repair, but they like it that way.
The Eqnemmarri are amphibious bipeds, descended from froglike ancestors who crawled out of the surrounding waters long ago. There are many subspecies and much physical variety among them, and particular physical traits are taken as auspicious signs of disposition or professional predestination. Many Eqnemmarri possess psychic powers. Different subspecies display different powers, including but not limited to telepathy, telempathy, telekinesis, clairvoyance and astral projection. These powers may be used to control creatures as well, including the giant bees, dragonflies and other flying insects that are commonly used as means of transportation.
The life-sustaining machines of Eqnemmarr are made of metal which is melted and hammered into the required shapes, and they are often augmented or driven by psychic powers. The inspirations for these machines are granted to their religious figures as gifts from the Techno Gods, who are real and can manifest physically when pleased or displeased. The pantheon of the Techno Gods is ruled by Roux the Creator, who oversees the rivalry and obsessions of his three lesser cohorts: Cog (God of Building), Marr (God of Duty) and Eq (God of Weather). Eqnemmarri religious figures take the name of their patron deity as the first part of their own professional name.
The Eqnemmarri have no gender and multiply via parthenogenesis. After reaching the age of maturity, any Eqnemmarri can simply will themselves to produce an egg-sac which is expulsed from the body and left in a warm wet place (such places may be found all over the island, both indoors and outside). The youngsters born from these sacs have no knowledge of their parentage and many of them do not survive, both of which of course are considered normal.
This general philosophy of "breed more than necessary and let the weak die" is a core tenet of Eqnemmarri culture and understanding. They are what most humans would consider "amoral" in that they have no sense of family, love, or compassion. They do, however, have a sense of "progress" and "society" which is driven by enlightened self-interest and a Darwinistic view of nature. While the Eqnemmarri wish to thrive and continue as a species, they see every individual as being totally replaceable. Their births are not worth celebrating, and their deaths are not worth mourning.
Troubles Of The Kingdom:
Wealth = 3, Health = 2, Unrest = 1.
Eqnemmarr is undergoing devastating shortages of vital necessities, and the state is facing a total collapse because the aging and rusted machines are no longer able to support the growing population. Death matches and food riots are growing ever more frequent. Feuding factions and heretic sects are beginning to form, each with their own radical solution to society's problems. Many people are beginning to become ill due to malnutrition and opportunistic diseases. Something must be done.
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