I've written a slightly meatier game than usual on the Groundhoggoth
blog but it should still be playable in 2-3 hours with around 5 or 6 players; it takes an amount of preparation and world-burning though, so make sure the players are up for that kind of activity. As the game deals with issues of segregation, nationalism and the persecution of minorities, please make sure you handle the material sensitively and respect the emotions of others who may be present while playing.The Thought Police
takes place in a world that is like our own but a little bit different: in this world, telepathic powers have been appearing randomly in the global population for decades, but since there is no way of measuring or detecting them, most national governments have clamped down harshly on anyone who is even suspected of possessing them. Game play is focused on scenes of mundane life between mundane characters, but the telepath amongst the group can use their out-of-character knowledge to achieve in-character goals: if that seems like an abuse of their power, perhaps you would like to benefit from the awards the state has to offer those who assist in controlling this menace?