Since we like hybridizing stuff around here, my regular group decided to use UNION to tell the story of one of our Apocalypse World characters. If you've followed the WTWD>Emergence>AW
thread, you'll know that we already knew a bunch of stuff about the gameworld prior
to The Great Dying, but that left us with a gap of about 50 years where we could fill in three generations. Perfect.
We chose to tell the family history of Dez McGuffin
, an Angel who holds together a small ragtag group of scavengers, wanderers and do-gooders in the remains of McCarran Airport, which has been turned into a serviceable infirmary. Quite a stunt, considering that the airport is surrounded by violent gangs and competing hardholds.TRAITS:
We determined that the most important traits Dez possessed for accomplishing this feat were (1) a Strong Will, (2) a Strong Moral Compass, and (3) being a Control Freak.PALETTE:
The only thing we ruled out was Extraterrestrials. Our YES list included Astrology, Rape, Substance Abuse, Grievous Bodily Harm, Mental Illness, Cisism (Heteronormative bigotry), and Suicide. During play we hit every one of these topics except Cisism.MODS:
Since we had 7 players, the normal rules for cycling the Lens and Focus would not scale effectively. We addressed this problem by allowing each player to decide where to put the Focus each turn but giving veto power to Dez' player, effectively sharing the Lens the whole time. We did not give the Lens a second turn, as we found it unnecessary. We addressed Legacies both proactively and intuitively.
In a three-hour game we managed to fill out all the Union Cards for Dez' parents and grandparents. Only one of her great-grandparents was determined. I will recount their stories in chronological order.