I'm working on some procedural rules for GM-full scene framing, trying to break down and understand the various components.
Here's the rough structure of what I want to include. These rules assume the scene as the basic structure of play (a game made of a series of sequential scenes) with scene-framing authority passing to a new player after each scene.
1. Describe the setting.
The framing player describes the time, place, and mood of the scene.
2. Establish motivations.
Each player, starting with the framing player, describes their character’s motivation and what they’re doing at the start of the scene. Any player may opt out of any scene for any reason.
3. Establish an endpoint.
All players negotiate an appropriate endpoint for the scene.
4. Establish facts.
Each player, starting with the GM, declares any significant happenings since the last scene, or any other facts that may affect the upcoming scene.
5. Populate the scene.
The GM adds story characters, props and other details to the scene.
6. Open the scene.
The GM synthesizes the information from steps 1-5 into an opening line of narration, and the scene begins.
7. Act out the scene.
During the scene, players act in character, ask questions, resolve conflicts, etc.
8. Close the scene.
The scene ends when the endpoint is accomplished or made impossible.
Right now it feels like there's overlap between the various steps that is making it difficult to order them correctly.
Like, what if the Endpoint someone wants to establish is contingent upon an "Established Fact"? Or vice versa? Any thoughts on how to loosen, tighten or streamline this process into something that supports without bogging down?
Is an ordered list procedure even a right/viable approach? Good or bad examples from other games also appreciated.