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(Also, I would totally love to see an alternate take on the "city of pulp fantasy adventure" that Carrion represents. I'm sure that your Carrion would be amusingly different in detail.)
As for starting in the middle of scenarios, I don't have theoretical criticism of the practice, if that is considered more satisfactory. (I generally don't - as you've seen, I find the vortex of scenario negotiation leading to the flashpoint a central part of the game.) I would advice hearing the GM's scenario setup first and then choosing the characters for it, as it would be illegitimate to put an appreciated character in extreme danger without direct player input. As long as the player can go in with a new character with no investment in staying alive, it doesn't matter how desperate the GM's scenario might be.
I realize now that I shouldn't have been allowed to play a halfling, since the requirement is a minimum of 9 in both dexterity and constitution. Are we disregarding minimum requirements on purpose? I'd like to use the rules as written, to get to know the actual game!
The Sea Encounter chart is a 30-item list that started life as a d4 table on a piece of scrap paper at work.
You'd be the only one, then
My propositions serve as elucidations in the following way: anyone who understands me eventually recognizes them as nonsensical, when he has used them—as steps—to climb beyond them. (He must, so to speak, throw away the ladder after he has climbed up it.)He must transcend these propositions, and then he will see the world aright.
In the matter of reforming things, as distinct from deforming them, there is one plain and simple principle; a principle which will probably be called a paradox. There exists in such a case a certain institution or law; let us say, for the sake of simplicity, a fence or gate erected across a road. The more modern type of reformer goes gaily up to it and says, “I don’t see the use of this; let us clear it away.” To which the more intelligent type of reformer will do well to answer: “If you don’t see the use of it, I certainly won’t let you clear it away. Go away and think. Then, when you can come back and tell me that you do see the use of it, I may allow you to destroy it."
The whole modern [OSR] world has divided itself into Conservatives Rules and Progressives Rulings. The business of Progressives Rulings is to go on making mistakes. The business of Conservatives Rules is to prevent mistakes from being corrected.