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I still don't really see the point of the prime requisite bonus: surely having the high stats appropriate to your class's pursuits should pay off in better survivability and more experience point gains anyway?
I tried to introduce the idea of Expedition Leader/Caller to my playgroup as a procedural method of speeding play and met resistance from unexpected quarters. It was implied that this was the worst attack on their agency they'd ever seen a DM try sneak under their noses since the last DM was abandoned in what is now known as Quantum Golem-gate.
Not asking you to defend their point of view, but just trying to understand: What was it about the caller role that made them feel as if their agency was being reduced?
I'm just interested in what happens when I take a character to Carrion and ask to see a map of the region. Do I force the DM's hand and get at least a coastline sketched out for me at that moment or do I get a collection of longer-range hints about what's out there but nothing concrete drawn out? Is a cartographer someone you can hunt out in Fantasy Europe?
Also, I'm interested in place-names. As I've understood it with the first-come-first-served mentality going here Proper Nouns are all over the place. I tend to go generic - "The Seafort" - where Eero has pre-written/invents exotic nonsense - "the Tower of Duvan'Ku." It's going to be interesting when the map is inevitably redrawn about whose names get the official nod. I suppose this models the real world a little, every communities having a different terms for the same landmark.
About half are such that if anybody else feels like GMing something related to those hooks, go right ahead - my ideas concerning them are easy enough to recycle and use somewhere else, insofar as I even have more than a confidence and curiousity regarding the specific subject.
In this game, where at least you and Mike are GMs and it seems like anyone is welcome to just jump in and run stuff, how are map-rights negotiated?