I've been keeping my eyes up recently and I've noticed that there seem to be more games with historical settings than there are games set in the here-and-now. Don't know if this is a trend you've noticed or whether I'm jumping the gun, but I'd like to get out a few questions and see if we can't get a discussion a-goin'!
Do you think designers avoid modern settings? I feel like I steer clear of them when I dabble. Maybe I'm worried I'll be perceived as a poorly informed journalist on contemporary issues? Or conducting a soap opera, or even worse - having literary aspirations! Could be I was put off by playing the Vampire games - where the "real" world was this boring place filled with authority figures and disempowerment (woah! Who needs psychiatrics, right? Deep look into teen-Mike there).
Yet some games with contemporary settings have been really cool and worthwhile! Perhaps they're the ones that make you really live the life of a character, rather than some historical personage or tactical chit. Which is probably why they're a bit intimidating?
What do you think?