Hi again! Much thanks for a recent discussion
about renaming my RPG. Feedback strongly encouraged changing the name to Nine Powers
with a descriptive byline.
Before taking that leap, I should ask the helpful folk here whether nine
is the right number! As I said in that other discussion:
Each Power has a different idea of what "success" looks like. Each oversees a specific kind of dungeon, contest, champion, gift, and monster.
This allows a setting that (at least for biased 'ol me) "makes sense" while still being fantastic. There are reasons why dragons hoard wealth, villages have haunted houses, wuxia-style heroes wander from town to town righting wrongs, and great archers never run out of arrows.
In other words, I have tried to carefully hang just the right lampshades.
The game is not trying to be all-inclusive with a giant salad-bar setting. But it would be a shame if the setting missed/skipped a common fantasy RPG trope that many people want.
For example, the nine Powers oversee nine types of dungeons: isolated keeps, caves full of strange monsters, a fairy-tale-quest Enchanted Forest, wild hunt competitions, dragon lairs, puzzle-like dungeons found in ruins, film noir "grayscale" stories, ice castles, and haunted mansions. Is any important common fantasy RPG adventure location missing from this list, such that you would not be as interested in the game as otherwise?
If you have the time and interest to help, please use the table at the bottom of the game's tables of contents page
to skim which lampshades are already in the setting, and let me know if any of your favorites are missing.
Thank you in advance,
David V. S.