Yeah, weird title I know. I'm looking for ideas for how to write up instructions and play tips for something a bit peculiar, as noted in the title.
Basically, the concept is that some players in a game format with many players (think parlor larp with maybe two dozen people) are going to take on what are normally NPC villain type roles in a tabletop game.
For genre emulation reasons, it isn't desirable for these characters to ultimately "win" the scenario ( although minor victories along the way are desirable, and possibly consolation prize type victories at the end of the scenario. )
What kinds of instructions can I give those players that get this across?
What kinds of fun is there for these players?
What kinds of tips can I give them for playing those characters?
Since these players are basically NPCs, can or should I also give them some GM type player level mechanics they can employ, and of what sort?
A recognition ceremony for the villain players?
I'm thinking about this as part of the scenario session wrap up. While their characters ( for genre emulation reasons) cannot win in-fiction, I feel there should be some kind of award or recognition for these players. What sorts of categories of recognition and for what sort of behavior or activities in-game?
I realize there are all kinds of potential scenarios, so I'll give you something to work with.
Imagine some sort of adventure fiction. Let's just use the Star Wars universe, since those movies are fairly well known. The setting is some sort of planet on the frontier, Rebellion Era, and the players I'm talking about will run characters like various Empire officers, gangsters/pirates, and so on.
What do I tell those folks? I need something I can print up that they can refer to even when I'm not personally there, as we'll assume actual play time is at a premium ( say a gaming convention time slot.)