I few months ago I had my first exposure to Steven Moffat's Doctor Who
and noticed something he did well: opposing each of his various monsters required a different set of techniques.
I had been playing a bunch of Pathfinder
, in which too many monsters are little more than differently decorated piles of hit points. They may have one or two special abilities that help them attack. But those abilities very seldom change the strategies and tactics clever heroes would use to oppose or fight them.
So I rethought the monsters for the sample setting of my diceless, two-person RPG, Narrative Adventures Made Easy
. Now I ask for feedback. The monsters now require more distinct styles of opposition. Each type also has its own flavorful treasure.
Please take a look at the NAME monsters
. Do the monsters seem like interesting creatures? Would role-playing the hero or heroine opposing them be interesting and fun?
What stands out for good or bad?
Where do my skills as a wordsmith need work?
Other constructive comments?
Thank you very much for helping me!