A pal of mine recommended me Dictionay of Mu the other day, praising it as a really awesome setting full of evocative ideas, and more or less in line with my late fervor for pulp sword & sorcery and Roger Dean covers. My question here is twofold:
1) How is this Dictionay of Mu ? Is it really that awesome? What are your impressions on it ?
2) What exactly its parent game, Sorcerer, is like ? I confess I always dismissed it as yet another "mage game". Is it cool? How different is it from other "mage" games like, say, Mage or Unknown Armies ?
Thanks in advance.