Hey folks, I'm looking for a little mechanical/method help.
Here's what I'm trying to do
I want to put on a one-shot game, with a basic setting and vague situation, a well as a pool of lightly described characters.
I want it to be GM-less/GM-full, and there will be 3-5 players (including myself).
I want a far bit of pre-game control setting the thing up, but don't want any more input in the actual game as it develops than any other player.
Going along with all of that, I intend to make up more bits and bobs of characters, plot ideas, and events than anyone could possibly use, because I want the group to choose between those bits and bobs and expand on them based on our collective interests during play.
Right now, those bits-n-bobs aren't intended to have a huge amount of mechanical weight. They're meant more to act as an idea-bank. When it comes time for someone to set up a scene, the concept is that a player (or players) can call on that stuff for inspiration (hopefully avoiding some blank slate syndrome).
I'm not quite sure how to approach this.
Right now, my only real concept is to brainstorm stuff and write it up on index cards, perhaps categorized and color coded.
On game day, as a preliminary, I just shuffle and deal out the various types of cards to the players. Everyone will end up with a stack.
Then? Here it gets fuzzy conceptually.
I'm thinking each player has a pencil or whatever. They can choose any card as a Yes!, mark a smilie face on it and throw it in a Yes! pile. They can choose to add ideas to any card and pencil them on it ( It can be a different card from their Yes! card). They can also choose to put a frowny face on a card and throw it in a No! pile. They could also just leave it in their stack.
They can put up to 2 cards into any stacks, although it could be 2 Yesses or 2 Nos.
When everyone has had a chance to look at their cards, mark as desired and put cards in piles or not, they pass their current stack to the right.
When everyone has had a chance to look through each stack and mark cards and place cards in piles, we go through the Yes and No piles to see what we've come up with.
That's about as far as I've gotten.
Can anyone give me a hand refining this to something usable, or suggest a better mechanic or better format, or even just suggest possible problems with it ( and solutions)?
Again, whatever cards are left are an idea bank, there aren't requirements to use the stuff in game and I don't want people pre-playing too much, but I do want folks a bit on the same page for inspirations.