We got a lot to learn from theater, video games, board- and card games, LARP, stand-up comedy, movies, novels, improv, martial arts, sports, flow, architecture and conversations. They may seem different, but they got a lot in common. They may use different tools to achieve what they want, but it's important to see why and what they strive for. This thread is going to be an ongoing progress where I will take shards of these categories and, from time to time, present them and by doing that, hopefully to give a thoughtful moment. To give a perspective of our hobby.
Table of Content
PAGE 1Creative Drama
: basic foundations for a good roleplaying sessionBuilding Group Dynamic
: make everyone feel comfortable.Icebreakers
: a way of creating a consensus within the group.A System
: the participants, the game mechanics and the fiction are all part of one big system.Emergent Behavior
: the uncertain result that occurs when components in a system interacts.Everything Comes With Structures
: the basic building blocks for structures. Spoken and unspken structures. There are no such thing as improvisation!Pools and Procedures
: a follow up to structures.Triggers
: a third block aside with pools and procedures.Communication Follows Unspoken Structures
: what roleplaying games need is to convey these unspoken structures.Framing Scenes
: the essential bits.The Game Master as a Colleague
: a list of questions for the game master to help the players perform.Rewards are a Subcategory to Feedback
: respond with the right kind of reward.Roleplaying Games Are Written in the Wrong Way
: They focus on WHAT instead of WHY.WHY are We Playing?
: player types and different reasons to play.WHAT Are We Playing With?
: basic components in a game.Flow in Roleplaying Games
: three conditions to be met to achieve flow.
PAGE 2Conversations Mutates
: and so should the interaction in roleplaying games do too.
(video) The Surprising Truth About What Motivates Us
: autonomy and when mechanical rewards are useful.Uncertainty Creates Curiosity/Suspense
: why uncertainty is required and how to create different kinds of uncertainty.Participation Takes Effort
: what the designer wants is people to participate. Without participation, nothing will happen.Interactivity is Decision-making
: some dos and don'ts in creating something meaningful.Different Kinds of Investments
: either setting stakes early or having investment growing over time.Planning, Gamble, Struggle
: how investment affects HOWs.Dice Rolls are Too Influental
: different examples of effort, uncertainty and decision.WHY, HOW, WHAT
: the game emerges from combining these.Creation of Work in Six Steps
: Reading Understanding Comics
and compares it to the game building model Mechanical, Dynamics, Aesthetics.Yes, and/but
: the difference of use of these in roleplaying games and improv.Yes, but..., and the Czege principle
: the weird usage of Yes, but in roleplaying games.Fun Is An Emotional Response To Learning
: ... and we activate ourself to fight boredom.Destruction
: a fifth WHY.Immersion is Created Through Loops
: ... and also comes in more forms than character immersion (bleed).Flow State and Skill Atoms
: two models of looping interactivity to create immersion.
PAGE 3Immersion is the Reward For Playing
: It's not a playstyle and it consist of a combination of HOW and WHAT.Different WHYs in the Same Game Creates Confusion
: Robin D Laws player types and dysfunctional playstyles.Investment Is All About Emotions
: five ways to incorporate that.SUMMARY
: explaining the purpose of this thread and what I've got from all this so far.WHY, HOW, WHAT
: how to use these when designing your game.Feedback Loops Creates Immersion
: immersion is what we're after. Feedback is a step in learning, and what is the emotional response to learning?Focused Play = Total Fun
: focus on 1-2 WHY in your design.Reading Impro, and How the Book is Beneficial for Roleplaying Games
: how we play with social hierarchy both outside and inside fiction.Spontaneity, part one
: how we need to unlearn blocking ourselves.Spontaneity, part one
: Using accepting, offering, and blocking as effective techniques.Narrating With Theater, part one
: self-censoring and reincorporation.Narrating With Theater, part two
: breaking routines and passing four stages of personal development.