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World-building crafted as an exceptional tool, at least in my opinion, is exemplified by games such as Exalted 1st, Tenra Bansho Zero, Iron Kingdoms and even Planescape. Those settings do a great job of establishing thesis statements about their world and point of view and then demanding in a most wonderful way that players create characters that are corollaries to the core ideas of the setting.I'd love to explore what people think the thesis statements of these settings/games are. What do you think they are?