me and my local gaming group have pretty little time. I started a project where we try out a different game each month so I can slowly dig through this huge stack of awesome indie (and other) games.
We usually meet a whole day and are comfortable to play 8-10h but there is very little to zero prep time invested. I - as facilitator - invest some more time but due to my demanding day-life have trouble spending much more than 4-5h (stretched over some days).
So ... now the time has come where I want to introduce TBZ. Reading it all for me alone would be a major task and my players just wont do it. So I have to make some slim version of it, quick-start it down BUT still keep its feeling.
So problems are:
* I'll have to explain most of world, setting, rules etc to the players in the beginning of the session
* they wont invest much time to read something up before the session
* I myself have limited prep time and reading a 300+ rules book (although I really want to do it thoroughly some day) + world book probably will be too time consuming. Reading once might be possible, but really *learning* them is probably out of my possibilities right now.
Is it possible to strip it down like that? If so .. what rules can I skip, what sections of the world book can I skip.
Would you use a strict scenario, pre-made characters or would you create characters and have a free-flow session? (we are comfortable with both)
I consider using Lotus Blossom's Bridal Path ... is that a good choice? Is there a better one?
Should I skip TBZ until I really find proper time to prepare this?