I'm in something of a GMing funk. I like some of the elements of Story Game style play. Motivations, bonuses for character drama, etc. But mechanicaly FATE leaves me cold, Cortex + gives me fits, and AW based games are fun if low on the tactical thinking. But that's okay. It's not the system that drives the plot, it's the players! So I sat down and thought, I need something: a. easy to use b. allows for some level of sandboxing c. has a reward mechnic for following character plot based motivations.
Mix in a bit me craving space action and curosity about the OSR movement and SWN being "Free" why not? Then I feel in love with SWN! It's amazing, I think it's a great light space game that scales up really well. The Faction mini game, the roll up system maps, wonderful! I can houserule as needed to up survivability in the early game but the danger of combat is a plus. I like combat to be deadly. Feature, not bug IMO.
Now that said, I plan on hacking the hell out of this system. I'm also going to pick up Other Dust for the mutant rules, mix in bits from the free updates and Transhuman Tech and Polychrome setting to get playrs really post/transhuman as the game gones on.
But first, an intro setting. I'm big on the idea of a lost colony rediscovering Spike Drives and rediscovering the rest of unexplored space. Filling out a Sector Map as they move along. Giving them clues to helping their homeworld survive. Alien tech, Pre-Scream catches, garden worlds filled with mutated monsters from terraforming gone wrong. You name it. All in the name of exploration and fun.
Is anyone else here messing with SWN? I saw a thread about it, but it's rather old. I'm curious if anyone has touched it recently.
Also, is anyone interested in a Google Plus Hangout session or two? Maybe ongoing game?