So as we've been playing through the Dungeoning game with the Kids group, Junior Moppet and S have been showing less overall interest. The boys are having a fine old time as things are, but the girls are yearning for something with a more overt magical vibe. JM still likes Mist and Amber, fortunately. In any case, I was faced with the challenge of negotiating a new direction for this group.
The moppets (Valavanora for Elder Moppet, Mist and Amber for JM) had their friends A (Andromeda the Necromancer) and S (Rhavaniel and Lostariel) over for a sleepover. They asked to do a little gaming on Saturday, but it turned out they all wanted to do Faery's Tale using the WoDu rules. I have an urge to try Fate Accelerated at some point, but didn't want to have to explain a wholly new system--nor did I have the time in the first place. So we whipped up some characters using the Kingdom of Ooo
WoDu port, changing the attribute Smart
. I may have to do something with Eager, because that's proving hard for the kids to wrap their brains around, but it's a pretty neat match to Faery's Tale.
for the Moppets' first excursion into Faery's Tale.
Anyway, we had a little Saturday session that I won't write about yet, because I may run it at NemoCon next month. The next day was Dungeon Kids, and the girls asked if we could do Faery's Tale again with all-new characters, instead of dungeoning. I whipped together a character sheet, printed off four copies, and assembled the kids at the table, where I made my pitch.
The boys were skeptical at first. I could totally see their brains recoiling from the notion of playing "fairies." I'm sure they were thinking something treacly like Disney fairies and whatnot, but I quickly disabused them of that notion, holding up the Faery's Tale book and showing off the Brian Froud-like art, which fortunately showed a muscled pixie lad taking off dramatically with a sword and shield. I told them, essentially, that this was about faeries kicking ass in defense of the ancient forest and the good faeries, all pitted against the evil faeries of the Unseelie Court, goblins and trolls and other fell things.
"Can I play an elf?" asked J.
"Can I play a dwarf?" asked C.
Yep, I said, though they'll be faeries and thus only about an inch or two tall, and they'll be more inherently magical. The forest will be GIANT to you, I added. Like Hoth in Return of the Jedi, right?
"The Wookie planet?" C asked, his eyes lighting up.
"Basically," I said, not really caring if he knew Ewoks from Wookies. It should have been a Wookie planet, anyhow.
They were in. J immediately asked if his elf could be an archer, and if he could use a cool, carven willow twig bow sporting tiny leaves, strung with spider silk and firing arrows tipped with blackberry thorns or "porkypine quills."
Oh hellz yes, I said (essentially). J went on to create Singleer,
an elfin sprite archer who rides a hummingbird named Chek and has his cool bow, a dagger, and air magics.
C created Redtooth, a tough gnome who can turn invisible and wield fire magics. He has a battle-ax bladed with green glass and rides a (small) frost worm named Rattlebeetle (pretty much a straight port from the Dungeon Kids game).
S made Dandelion, a flower pixie with a bumblebee sidekick named Mr. Bumble. She can shapeshift and wield flower magic.
JM, to my great--and I cannot overstate this--my GREAT delight, decided she wanted to port Thistle over from the original Faery's Tale game. Thistle, you might recall, is a sprite ass-kicker modeled sort of like a cross between D'Artagnan and the goddamn Batman. So she brought over the red-cloaked Thistle with her silver needle sword and bottle cap shield, her staunch mouse sidekick Mouse at her side, while I squeed silently. Thistle is acrobatic with perfect balance and the ability to make mighty leaps. I fucking love
Thistle. JM plays her like...an aggressive Mist, if those of you who have read the Dungeon Girls thread can believe that.
There were a few problems with the open-ended nature of Skills (Talents) and Special Abilities (Tricks) in this system, and I gave them a couple of freebies based on the faerie taxonomy in Faery's Tale, but it all worked out in the end.
Part of the Kingdom of Ooo port is choosing a customized alignment, as in Really Really Good, Mostly Neutral, Kind of Good, Black-hearted Evil, etc. This was a bit tricky, but everyone turned out to be good except Dandelion, who is sort of "Well-meaning Neutral."
When JM asked if Thistle could be "Tough and Brave Good," I knew what she was after, so I suggested she write down that Thistle is "Batman Good."
Daddy!" she said, hurrying to write it down.
With our heroes and their army of animal sidekicks good to go, I told them I thought we should start with action. They're at a faerie market by a bubbling book when mist creeps up the brook to hide a sneak attack by a bunch of goblins.
They were down with that. We begin.