Now it (and a larger umbrella of related things) are called [a game's] Solitaire Component.
Now, there's no need for hateration or disagreement. I've just gone and done this, so now it's done,
and I, playing the role of the Clown D' Fenêtre, shall leave it so. Please, update your breain's, and your
poc-ket noetbooks, and trumpet what needs be trumpeted from the rooftops.
Q: What The Fuck Is A Solitaire Component?
A: Simmer the assbum down! A solitaire component is the part of the game that one does on one's own.
So, in some games that's character creation. Sometimes that's drawing up a map & populating it.
Sometimes it's picking out songs for a soundtrack, or making props, or maybe it's the whole game.
(That's a be called a solitaire game, then.)
It's been pointed out (today, in the front yard) that lotsa games have solitaire component-like
expectations, but not a lot of guidance. Like, they don't feel like a part of the game. Like, Ad&d 2nd edition
(CLEARLY THE METRIC BY WHICH ALL GAMES ARE MEASURED IN 2013) sort of has a free-formy
world building solitaire component. Stars Without Number, on the other hand, or Ribbon Drive,
have super clear & fun directions for their solitaire components, which feels like part of the game!
GLAD TO HAVE CONVINCED YOU NOW SPREAD THE GOOD WORD
love and kisses,