Chef X

edited March 2013 in Make Stuff!
I find my creativity most fostered by limitations - the only game I've ever designed to "finish" was for the Shakespeare Game Chef. So, here's a challenge for all of us. Create a set of Chef-Like conditions for a game design using the following guidelines.

One Theme

Five Elements (of which the notional respondent would use 3)

One Mechanical Suggestion (to be ignored or not)

Example:

Theme: Carnivals

Elements:
- Flowers
- Politics
- Family
- Turtles, Tortoises, and/or Terrapins
- Elves

Mechanics: conflict-resolution via auction

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Help me out! I work best within a strait-jacket...

Comments

  • Theme: Illegal underground competitions

    Elements:
    -Child
    -Savior
    -Superficiality
    -Forensics
    -Marketing

    Mechanics: conflict resolution via earned dice pools.
  • Hey, speaking of Game Chef:

    This year, Game Chef is going to run May 17-26. It's going to be rad (and multilingual)!
  • Joe, is that date in stone? Camp Nerdly is May 17th-19th so that's eating in to a fair amount of time/participants.
  • Theme: Game Designers

    Elements:
    - Dice
    - Paper
    - Pencils
    - Books
    - Miniatures

    Mechanics: Players have to create or modify rules as part of game
  • Theme: Game Designers
    Heh.

    On another note, I'm tempted to come up with a random generator for this - I find this sort of thing a useful kick in the pants, even if it's just to get a few things down on paper that I never use elsewhere.

  • Elements:
    Eyes
    Hands
    Teeth
    Skin
    Nails

    Mechanical: no conflict resolution
  • You can try the theme and elements from the italian contest Alchimie del gioco (games alchemy), which is not-so-secretly inspired by Game Chef.

    Theme: RENOVATION

    Elements:
    - Corruption
    - Home
    - The game must end in a single session
    - The game mus use mobile phone or a smartphone
    - Alcest, "Autre Temps"

    The contest is now in its reviewing phase.
  • Theme: Game Designers
    Heh.

    On another note, I'm tempted to come up with a random generator for this - I find this sort of thing a useful kick in the pants, even if it's just to get a few things down on paper that I never use elsewhere.

    Try Rory's Story Cubes and eschew the literal picture that you see on the dice. Parachute for example, may mean that the players get dropped into one scenario after another.

    AS Such

    Theme: Making Monsters

    Elements:
    - Shadow
    - Question Mark
    - Building
    - Fire
    - Bridge

    Mechanic - Players must try to keep the game balanced
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