Morning Brain Trust!
I've been running MG, and I've noticed that the player's turn (in which the player's 'drive' - according to the rulebook) actually is more work for me as a GM - mainly because I cannot prepare for what the player's decide to do.
Sometimes I feel tongue tied and I'm frantically flicking through the rules as I try to wing through something I simply hadn't envisioned the players doing.
Is there any way to minimise this mayhem? Or do I suck it up as it's part of the deal?
Also, are other games, such as AW, like this? I don't mind winging it, but it's out of my comfort zone when I just want to have a laugh and relax with my mates.
Cheers lads and lasses.