So I have a question about the hold steady move in Monsterhearts. Maybe not a question exactly, but more just wondering about something. On the 7-9 result, a player has the option to choose something from the 10 up list but gain the Condition terrified. Is that always the appropriate Condition though?
I mean, in scary situations yes. Terrified is the perfect Condition. But it seems to me as if the hold steady move is similar to AW's act under fire, or DW's defy danger. Meaning that hold steady is the "go to" move when the fiction needs to be resolved with a move, but none of the other moves are appropriate.
For example, on page 154 of the book, in The Long Example chapter, one of the characters has to hold steady when attempting to swipe a bottle out of another character's hands. They get a 7 on their roll, grab the bottle with no ill effects, and play continues. But what if the player had chosen to take a 10 up option? The situation didn't seem to be all that terrifying, just tense.
Of course the answer is simply "Give out whatever Condition seems appropriate for the situation." I'm just curious what other Conditions MCs have handed out as a result of hold steady moves.