Just posted a blog entry on the Action Card rules
This grows from a game design thread started last week. Check it out
to see what Action Cards are.Here is what the rules are without going to the link.
The host deals 5 action cards per player.
The host goes first.
Play an action card or point to a scene card and make up a story about it.
Other players may suggest additions of changes.
Each player gets one challenge a turn.
Players may challenge to force a change. The challenger adn challenged roll 2 6-sided dice. High roll wins.
If the challenger wins they only get the challenged players card and discard their card.
If the challenged player wins they get both cards.
Play goes to the left around the table.
Play till all the scene cards are played.
The player with the most victory points wins.
The goal was to make challenging cost something. In this case I didn't put the cost on the challenger but factored it into the reward the challenged player could get if they win the challenge. This will make people think twice before challenging until the potential benefit gets big (as is does late in the game).